Glutton is a kick-ass perk BTW - there's tons of food so you won't starve, you'll just need to stop slightly more often (which is not a big deal at all), and you get +2 END (so +2 stat points effectively). I've played through with crafted weapons, but my current run I've just gone straight to pre-war weaponry - not sure if they changed spawn rates or if I got lucky, just note that crafting is a potential fallback option if you can't find a decent pre-war weapon. In some cases, the requirements are for Strength (ST) and the level of the character (LVL). Crafted weapons can carry you through to the end of the game if you get/find/discover the high-end versions - but you'll probably need to invest some points into crafting unless you want to be saving/reloading a lot when things break. ATOM RPG lists Contents 1 Description 2 Martial Arts 3 4 5 6 7 Description Martial Arts Legend The effectiveness of using this weapon depends on the Martial Arts skill (MRT) and the Dexterity characteristic (DX). (Minimum base damage) (Maximum base damage) (fatal) Damage: Minimum base damage, maximum base damage, and fatality chance. While single-shot weapons, they're not terrible, and you should quickly find recipes for a custom rifle, custom sawed-off, and custom double-barrel shotgun - all of which are likely better than most of the rusty weapons you'll find at the start of the game. Note also that a INT 8 will give you a bunch of crafting recipes, including pipe rifle and zip gun. But if you only want melee to stab things until you get a decent gun, you won't need to worry about it much (if at all). Of course if you want to try out the funky martial arts moves then you'll need to stick something into unarmed (I've never tried this so not sure what the thresholds are). So far every build I've found that using a knife one can melee anything not worth shooting, without spending a single skill point in melee. If you are planning on going hard-core with rifles and/or automatics later on (and ditching melee/unarmed), then I'd recommend at least a 6 STR due to some of the better guns having a min STR req of 6 however, AFAIK any penalty you have from not meeting this can be offset by just having a higher level of the relevant skill (rifles/automatics), so it's not essential by any means. I always play with both INT and ATT at 8, and can verify that this should get you past the vast majority (if not all) of the INT/ATT checks in the game, AFAIK. You'll likely have to wait till you reach Krasno though before you can get these. Note that you can munch two sweet rolls for +2 DEX, but like all stats it maxes out at 11. There is (apparently) a weapon that's intended specifically to fight this thing: If you turn the ancient stone you find into a stone knife, you can wield that and it supposedly gives '+40 against supernatural enemies' (exact words differ - my memory sucks - but that's the gist of it). High dex is definitely good for any build IMO - I usually go 8 which I find is enough. Saves having to be stoned all the time to get favourable results from talking, and lets you score with chicks easier.
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