![]() ![]() ![]() When deploying units, be careful to ensure that they won't get into a clump as they come into range of the Wizard Tower (e.g.Melee troops like Barbarians or Giants can destroy a Wizard Tower by themselves if there are enough of them, but because these troops must attack while physically touching the Wizard Tower (and are therefore grouped up), the Wizard Tower can usually destroy the entire group fairly quickly. For attacking, use some units to distract it ( Giants or Barbarians) and destroy it with Archers, Minions, or another ranged troop.However, try not to put Wizard Towers next to multi-targeting Inferno Towers, because a single Freeze Spell could freeze both of these defenses, which are vital for defending against Bats.Leaving too many Wizard Towers close together and/or exposed can open up your base for a Bat-based attack, especially if you decide to set some or all of your Inferno Towers to single-target mode. Wizard Towers, along with multi-targeting Inferno Towers, are one of the best counters to Bat Spells at Town Halls 10 through 12.Placing them near the edge of the placeable area prevents this range advantage from being easily exploited by the Warden, but may leave them to be easily picked off by other units. The Wizard Tower can be sniped by the Grand Warden, so Town Hall 11s and above should be wary of this.A single Wizard Tower can obliterate groups of Giants stuck behind a Wall, almost always dealing massive damage altogether because a Wizard Tower's splash radius and the Giant's slow attack combined with medium-low DPS would be another deciding factor.Keep the Air Bombs with the Wizard Towers, and keep the Wizard Tower away from your Air Defense. Instead, focus on separating the two for allowing them to attack what they counter. However, at higher levels and on war bases, this is not recommended since Wizard Towers will get caught on Lava Hounds, allowing supporting Balloons to obliterate your defense.Put it near a Mortar and a storage to protect against various attacks. The Wizard Tower works well against Balloonion (Balloon + Minion). Try putting Wizard Towers near Air Defenses, along with Air Bombs to take out Balloons.In exchange, the Wizard Tower defends the Mortar by destroying units that cannot be attacked by the Mortar (all air units and ground units inside the Mortar's minimum range). Example of a Wizard Tower-Mortar combination: The Mortar can cover a very large range so attacking units will have reduced health by the time they come into the shorter range of the Wizard Tower, which helps finish them off.Wizard Towers and Mortars are quite complementary, as they can each cover the other's weaknesses.The Wizard Tower is a very important defense at Town Hall 5 & 6 due to the prevalence of Giant-related attacks at those levels.Putting your Wizard Tower and Bomb Tower next to your storages is an excellent method of protecting them against hordes of Goblins due to its splash damage and fast attack speed.However, due to its limited range, it is sometimes more desirable to put the Wizard Tower near the inside of your village. An excellent defensive strategy for the Wizard Tower is to put it near your Town Hall, because of the Wizard Tower's splash damage and a relatively high rate of fire.For example, if a Wizard Tower targets a Giant with some Balloons on top, only the Giant will be damaged, and vice versa. The Wizard Tower can target both ground and air troops but can only damage either ground or air with each shot (not both).Although the arcane blasts from the Wizard Tower do less damage per shot than the Mortar, it makes up for this by having a much higher rate of fire. This makes the Wizard Tower an excellent choice for defending other structures by blasting troops that get too close.However, unlike the Mortar, it has a relatively decent damage per second (making it more effective against higher health troops like Giants), and it will target air troops in addition to ground troops. Also unlike the Mortar, the Wizard Tower has no blind spot. ![]() The Wizard Tower, like the Mortar, excels at mowing down entire groups of troops.It is capable of inflicting powerful splash damage to both ground and air units, though it is limited to a relatively short range. The Wizard Tower is a defensive building that looks like a spiraling, cone-shaped tower of rock, then later a crystal like rock that has a Wizard on the top of it. ![]()
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